﻿[Author]
Author = Mikul
[Description]
Description = Join mission maker's discord server!
[Objectives]
Objectivescount = 61

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = 1522,939
Objectives[0]positionY = 6318,241
Objectives[0]positionZ = 24,08255
Objectives[0]Heading = 220
Objectives[0]model = a_m_y_golfer_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 5
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 1
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 3
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 1503,996
Objectives[0]mission_Actors[0]positionY = 6330,644
Objectives[0]mission_Actors[0]positionZ = 24,0311
Objectives[0]mission_Actors[0]Heading = 30,88134
Objectives[0]mission_Actors[0]String_Name = ig_janet
Objectives[0]mission_Actors[0]Relationship_Group = Neutral
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 7
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 10
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 12
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[2] = 14
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[3] = 21
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[4] = 23
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[5] = 28
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[6] = 33
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 4
Objectives[0]mission_Actors[1]positionX = 1482,958
Objectives[0]mission_Actors[1]positionY = 6356,83
Objectives[0]mission_Actors[1]positionZ = 23,88808
Objectives[0]mission_Actors[1]Heading = 229,9999
Objectives[0]mission_Actors[1]String_Name = a_m_y_golfer_01
Objectives[0]mission_Actors[1]Relationship_Group = Neutral
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Custom
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FACE_TEXTURE = 1
Objectives[0]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 3
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 1464,08
Objectives[0]mission_Actors[2]positionY = 6352,631
Objectives[0]mission_Actors[2]positionZ = 23,69293
Objectives[0]mission_Actors[2]Heading = 330
Objectives[0]mission_Actors[2]String_Name = a_m_y_hasjew_01
Objectives[0]mission_Actors[2]Relationship_Group = Neutral
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Unarmed
Objectives[0]mission_Actors[2]Variation = Custom
Objectives[0]mission_Actors[2]Task = 99
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Task_List_Count = 1
Objectives[0]mission_Actors[2]Task_Repeat = False
Objectives[0]mission_Actors[2]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[2]Task_List[0]PositionX = 1464,08
Objectives[0]mission_Actors[2]Task_List[0]PositionY = 6352,631
Objectives[0]mission_Actors[2]Task_List[0]PositionZ = 23,18778
Objectives[0]mission_Actors[2]Task_List[0]Speed = 1
Objectives[0]mission_Actors[2]Task_List[0]SeatIndex = -1
Objectives[0]mission_Actors[2]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FACE_TEXTURE = 1
Objectives[0]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Vehicles = 8
Objectives[0]mission_Vehicles[0]positionX = 1505,503
Objectives[0]mission_Vehicles[0]positionY = 6331,7
Objectives[0]mission_Vehicles[0]positionZ = 23,32494
Objectives[0]mission_Vehicles[0]Heading = 29,91611
Objectives[0]mission_Vehicles[0]Name = Sentinel XS
Objectives[0]mission_Vehicles[0]Model = sentinel
Objectives[0]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 34
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[1]positionX = 1481,961
Objectives[0]mission_Vehicles[1]positionY = 6355,8
Objectives[0]mission_Vehicles[1]positionZ = 23,52042
Objectives[0]mission_Vehicles[1]Heading = 230,0671
Objectives[0]mission_Vehicles[1]Name = Rancher XL
Objectives[0]mission_Vehicles[1]Model = rancherxl
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicBistonBrown
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 3
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[2]positionX = 1465,735
Objectives[0]mission_Vehicles[2]positionY = 6351,657
Objectives[0]mission_Vehicles[2]positionZ = 23,26986
Objectives[0]mission_Vehicles[2]Heading = 330,9399
Objectives[0]mission_Vehicles[2]Name = Windsor Drop
Objectives[0]mission_Vehicles[2]Model = windsor2
Objectives[0]mission_Vehicles[2]PrimaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[2]SecondaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[2]NeededForActorIndex[0] = 2
Objectives[0]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[3]positionX = -75,58126
Objectives[0]mission_Vehicles[3]positionY = 6279,97
Objectives[0]mission_Vehicles[3]positionZ = 30,84869
Objectives[0]mission_Vehicles[3]Heading = 129,9856
Objectives[0]mission_Vehicles[3]Name = Sentinel
Objectives[0]mission_Vehicles[3]Model = sentinel2
Objectives[0]mission_Vehicles[3]PrimaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[3]SecondaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = -81,12037
Objectives[0]mission_Vehicles[4]positionY = 6275,576
Objectives[0]mission_Vehicles[4]positionZ = 30,69175
Objectives[0]mission_Vehicles[4]Heading = 335,0573
Objectives[0]mission_Vehicles[4]Name = Oracle
Objectives[0]mission_Vehicles[4]Model = oracle2
Objectives[0]mission_Vehicles[4]PrimaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[4]SecondaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = -56,31997
Objectives[0]mission_Vehicles[5]positionY = 6278,122
Objectives[0]mission_Vehicles[5]positionZ = 31,58011
Objectives[0]mission_Vehicles[5]Heading = 280,0562
Objectives[0]mission_Vehicles[5]Name = Mule – niest.
Objectives[0]mission_Vehicles[5]Model = mule4
Objectives[0]mission_Vehicles[5]PrimaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[5]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = -1
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = -18,78169
Objectives[0]mission_Vehicles[6]positionY = 6257,919
Objectives[0]mission_Vehicles[6]positionZ = 31,20579
Objectives[0]mission_Vehicles[6]Heading = 245,0278
Objectives[0]mission_Vehicles[6]Name = Youga Classic
Objectives[0]mission_Vehicles[6]Model = youga2
Objectives[0]mission_Vehicles[6]PrimaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[6]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = -1
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[7]positionX = -28,85405
Objectives[0]mission_Vehicles[7]positionY = 6262,446
Objectives[0]mission_Vehicles[7]positionZ = 30,74671
Objectives[0]mission_Vehicles[7]Heading = 29,98688
Objectives[0]mission_Vehicles[7]Name = Bison
Objectives[0]mission_Vehicles[7]Model = bison
Objectives[0]mission_Vehicles[7]PrimaryColor = MetallicBistonBrown
Objectives[0]mission_Vehicles[7]SecondaryColor = MetallicBlackPurple
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = 0
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = Join mission maker's discord server!
Objectives[1]Type = Timeout_Objective
Objectives[1]positionX = 1477,179
Objectives[1]positionY = 6356,647
Objectives[1]positionZ = 22,81383
Objectives[1]Timeout_Min = 0
Objectives[1]Timeout_Sec = 3
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = 
Objectives[2]positionX = 1477,179
Objectives[2]positionY = 6356,647
Objectives[2]positionZ = 24,27633
Objectives[2]Cutscenes_Time = 0
Objectives[2]Cutscenes_Trans_Time = 0
Objectives[2]Cutscenes_FOV = 40
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0,1
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = False
Objectives[2]Cutscenes_Point_At_Position = True
Objectives[2]Cutscenes_Point_At_Player = False
Objectives[2]Cutscenes_Point_At_Actor = False
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = False
Objectives[2]Cutscenes_Follow_Actor = False
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 2
Objectives[2]Cutscenes_Follow_Hieght = 0
Objectives[2]Cutscenes_Follow_Angle = 295
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Set_Player_Actor_Objective
Objectives[3]Text = 
Objectives[3]positionX = 1484,242
Objectives[3]positionY = 6356,851
Objectives[3]positionZ = 22,8733
Objectives[3]SetPlayerActor_Use_Player = False
Objectives[3]SetPlayerActor_Player_Controllable = False
Objectives[3]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[3]SetPlayerActor_Use_Actor = True
Objectives[3]SetPlayerActor_RelationshipGroup_Change = False
Objectives[3]SetPlayerActor_RelationshipGroup = Neutral
Objectives[3]SetPlayerActor_Invincible_Change = False
Objectives[3]SetPlayerActor_Invincible = False
Objectives[3]SetPlayerActor_NewTask = True
Objectives[3]Int_Task = 99
Objectives[3]Task_Repeat = False
Objectives[3]Task_Timeout = False
Objectives[3]Task_Guard_Range = 10
Objectives[3]Task_Stay_In_Range = True
Objectives[3]Task_Wander_Range = 10
Objectives[3]Task_Scenario = NONE
Objectives[3]Task_TalkingAnimation = mic_chatter
Objectives[3]Task_Time = 1
Objectives[3]TaskListCount = 3
Objectives[3]Task_List[0]Type = EnterVehicle
Objectives[3]Task_List[0]PositionX = 1482,15
Objectives[3]Task_List[0]PositionY = 6355,994
Objectives[3]Task_List[0]PositionZ = 23,3805
Objectives[3]Task_List[0]Speed = 1
Objectives[3]Task_List[0]SeatIndex = -1
Objectives[3]Task_List[0]TaskIndex = 0
Objectives[3]Task_List[0]Warp = True
Objectives[3]Task_List[1]Type = Drive
Objectives[3]Task_List[1]PositionX = 1502,188
Objectives[3]Task_List[1]PositionY = 6340,427
Objectives[3]Task_List[1]PositionZ = 23,44157
Objectives[3]Task_List[1]Speed = 30
Objectives[3]Task_List[1]StopBeforeVehicles = True
Objectives[3]Task_List[1]StopBeforeActors = True
Objectives[3]Task_List[1]AvoidVehicles = True
Objectives[3]Task_List[1]AvoidEmptyVehicles = True
Objectives[3]Task_List[1]AvoidActors = True
Objectives[3]Task_List[1]AvoidObjects = True
Objectives[3]Task_List[1]StopAtLights = True
Objectives[3]Task_List[1]UseBlinkers = True
Objectives[3]Task_List[1]AllowGoingWrongWay = False
Objectives[3]Task_List[1]Reverse = False
Objectives[3]Task_List[1]TakeShortestPath = False
Objectives[3]Task_List[1]IgnoreRoads = False
Objectives[3]Task_List[1]IgnoreAllPathing = False
Objectives[3]Task_List[1]AvoidHighWays = False
Objectives[3]Task_List[2]Type = Drive
Objectives[3]Task_List[2]PositionX = 1510,026
Objectives[3]Task_List[2]PositionY = 6337,637
Objectives[3]Task_List[2]PositionZ = 23,41125
Objectives[3]Task_List[2]Speed = 30
Objectives[3]Task_List[2]StopBeforeVehicles = True
Objectives[3]Task_List[2]StopBeforeActors = True
Objectives[3]Task_List[2]AvoidVehicles = True
Objectives[3]Task_List[2]AvoidEmptyVehicles = True
Objectives[3]Task_List[2]AvoidActors = True
Objectives[3]Task_List[2]AvoidObjects = True
Objectives[3]Task_List[2]StopAtLights = True
Objectives[3]Task_List[2]UseBlinkers = True
Objectives[3]Task_List[2]AllowGoingWrongWay = False
Objectives[3]Task_List[2]Reverse = False
Objectives[3]Task_List[2]TakeShortestPath = False
Objectives[3]Task_List[2]IgnoreRoads = False
Objectives[3]Task_List[2]IgnoreAllPathing = False
Objectives[3]Task_List[2]AvoidHighWays = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = 
Objectives[4]Type = Timeout_Objective
Objectives[4]positionX = 1496,125
Objectives[4]positionY = 6345,535
Objectives[4]positionZ = 22,97725
Objectives[4]Timeout_Min = 0
Objectives[4]Timeout_Sec = 6
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Cutscenes_Objective
Objectives[5]Text = 
Objectives[5]positionX = 1507,906
Objectives[5]positionY = 6343,159
Objectives[5]positionZ = 24,14457
Objectives[5]Cutscenes_Time = 0
Objectives[5]Cutscenes_Trans_Time = 0
Objectives[5]Cutscenes_FOV = 45
Objectives[5]Cutscenes_Shake = Hand
Objectives[5]Cutscenes_Amplitude = 0,1
Objectives[5]Cutscenes_FadeOut = False
Objectives[5]Cutscenes_FadeIn = False
Objectives[5]Cutscenes_End = False
Objectives[5]Cutscenes_Point_At_Position = True
Objectives[5]Cutscenes_Point_At_Player = False
Objectives[5]Cutscenes_Point_At_Actor = False
Objectives[5]Cutscenes_Point_At_Vehicle = False
Objectives[5]Cutscenes_Follow_Player = False
Objectives[5]Cutscenes_Follow_Actor = False
Objectives[5]Cutscenes_Follow_Vehicle = False
Objectives[5]Cutscenes_Follow_Distancee = 0,1
Objectives[5]Cutscenes_Follow_Hieght = 0
Objectives[5]Cutscenes_Follow_Angle = 350
Objectives[5]mission_ActorsCount = 1
Objectives[5]mission_Actors[0]Survive_Number = 0
Objectives[5]mission_Actors[0]Failed_Text = 
Objectives[5]mission_Actors[0]Remove_After = 6
Objectives[5]mission_Actors[0]positionX = 1511,825
Objectives[5]mission_Actors[0]positionY = 6340,205
Objectives[5]mission_Actors[0]positionZ = 23,96904
Objectives[5]mission_Actors[0]Heading = 200
Objectives[5]mission_Actors[0]String_Name = a_m_y_golfer_01
Objectives[5]mission_Actors[0]Relationship_Group = Neutral
Objectives[5]mission_Actors[0]AddBlip = False
Objectives[5]mission_Actors[0]ShowCone = False
Objectives[5]mission_Actors[0]Invincible = False
Objectives[5]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[0]AlwaysFight = True
Objectives[5]mission_Actors[0]Seeing_Range = 30
Objectives[5]mission_Actors[0]Hearing_Range = 30
Objectives[5]mission_Actors[0]CombatMovement = Offensive
Objectives[5]mission_Actors[0]weapon = Unarmed
Objectives[5]mission_Actors[0]Variation = Custom
Objectives[5]mission_Actors[0]Task = 99
Objectives[5]mission_Actors[0]Task_Guard_Range = 5
Objectives[5]mission_Actors[0]Task_Stay_In_Range = True
Objectives[5]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[0]Task_Scenario = NONE
Objectives[5]mission_Actors[0]Task_List_Count = 4
Objectives[5]mission_Actors[0]Task_Repeat = False
Objectives[5]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[5]mission_Actors[0]Task_List[0]DestinationX = 1511,825
Objectives[5]mission_Actors[0]Task_List[0]DestinationY = 6340,205
Objectives[5]mission_Actors[0]Task_List[0]DestinationZ = 23,46843
Objectives[5]mission_Actors[0]Task_List[0]Rotation = -195
Objectives[5]mission_Actors[0]Task_List[0]Speed = 1,5
Objectives[5]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[5]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[5]mission_Actors[0]Task_List[1]DestinationX = 1507,15
Objectives[5]mission_Actors[0]Task_List[1]DestinationY = 6335,744
Objectives[5]mission_Actors[0]Task_List[1]DestinationZ = 23,47026
Objectives[5]mission_Actors[0]Task_List[1]Rotation = -235
Objectives[5]mission_Actors[0]Task_List[1]Speed = 1,5
Objectives[5]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[5]mission_Actors[0]Task_List[2]Type = WalkTo
Objectives[5]mission_Actors[0]Task_List[2]DestinationX = 1502,565
Objectives[5]mission_Actors[0]Task_List[2]DestinationY = 6335,188
Objectives[5]mission_Actors[0]Task_List[2]DestinationZ = 23,45951
Objectives[5]mission_Actors[0]Task_List[2]Rotation = -275
Objectives[5]mission_Actors[0]Task_List[2]Speed = 1,5
Objectives[5]mission_Actors[0]Task_List[2]GoStraitToCoord = False
Objectives[5]mission_Actors[0]Task_List[3]Type = WalkTo
Objectives[5]mission_Actors[0]Task_List[3]DestinationX = 1502,428
Objectives[5]mission_Actors[0]Task_List[3]DestinationY = 6332,701
Objectives[5]mission_Actors[0]Task_List[3]DestinationZ = 23,50912
Objectives[5]mission_Actors[0]Task_List[3]Rotation = -165
Objectives[5]mission_Actors[0]Task_List[3]Speed = 1,5
Objectives[5]mission_Actors[0]Task_List[3]GoStraitToCoord = False
Objectives[5]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_FACE_TEXTURE = 1
Objectives[5]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[5]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[5]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[5]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[5]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[5]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[5]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[5]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[5]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[5]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = 
Objectives[6]Type = Timeout_Objective
Objectives[6]positionX = 1509,638
Objectives[6]positionY = 6343,716
Objectives[6]positionZ = 22,89986
Objectives[6]Timeout_Min = 0
Objectives[6]Timeout_Sec = 4
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Cutscenes_Objective
Objectives[7]Text = 
Objectives[7]positionX = 1500,738
Objectives[7]positionY = 6332,019
Objectives[7]positionZ = 23,81644
Objectives[7]Cutscenes_Time = 0
Objectives[7]Cutscenes_Trans_Time = 0
Objectives[7]Cutscenes_FOV = 45
Objectives[7]Cutscenes_Shake = Hand
Objectives[7]Cutscenes_Amplitude = 0
Objectives[7]Cutscenes_FadeOut = False
Objectives[7]Cutscenes_FadeIn = False
Objectives[7]Cutscenes_End = False
Objectives[7]Cutscenes_Point_At_Position = True
Objectives[7]Cutscenes_Point_At_Player = False
Objectives[7]Cutscenes_Point_At_Actor = False
Objectives[7]Cutscenes_Point_At_Vehicle = False
Objectives[7]Cutscenes_Follow_Player = False
Objectives[7]Cutscenes_Follow_Actor = False
Objectives[7]Cutscenes_Follow_Vehicle = False
Objectives[7]Cutscenes_Follow_Distancee = 0,1
Objectives[7]Cutscenes_Follow_Hieght = 0
Objectives[7]Cutscenes_Follow_Angle = 295
Objectives[7]mission_ActorsCount = 1
Objectives[7]mission_Actors[0]Survive_Number = 0
Objectives[7]mission_Actors[0]Failed_Text = 
Objectives[7]mission_Actors[0]Remove_After = 32
Objectives[7]mission_Actors[0]positionX = 1503,209
Objectives[7]mission_Actors[0]positionY = 6331,747
Objectives[7]mission_Actors[0]positionZ = 24,00926
Objectives[7]mission_Actors[0]Heading = 210
Objectives[7]mission_Actors[0]String_Name = a_m_y_golfer_01
Objectives[7]mission_Actors[0]Relationship_Group = Neutral
Objectives[7]mission_Actors[0]AddBlip = False
Objectives[7]mission_Actors[0]ShowCone = False
Objectives[7]mission_Actors[0]Invincible = False
Objectives[7]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[0]AlwaysFight = True
Objectives[7]mission_Actors[0]Seeing_Range = 30
Objectives[7]mission_Actors[0]Hearing_Range = 30
Objectives[7]mission_Actors[0]CombatMovement = Offensive
Objectives[7]mission_Actors[0]weapon = Unarmed
Objectives[7]mission_Actors[0]Variation = Custom
Objectives[7]mission_Actors[0]Task = 0
Objectives[7]mission_Actors[0]Task_Guard_Range = 5
Objectives[7]mission_Actors[0]Task_Stay_In_Range = True
Objectives[7]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[0]Task_Scenario = NONE
Objectives[7]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[7]mission_Actors[0]COMPONENT_FACE_TEXTURE = 1
Objectives[7]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[7]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[7]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[7]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[7]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[7]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[7]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[7]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[7]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[7]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[7]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[7]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[7]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[7]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[7]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[7]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[7]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[7]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[7]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[7]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 4
Objectives[7]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 8
Objectives[7]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 17
Objectives[7]mission_Actors[0]NeededForObjectiveSetPlayerActor[2] = 19
Objectives[7]mission_Actors[0]NeededForObjectiveSetPlayerActor[3] = 26
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Set_Player_Actor_Objective
Objectives[8]Text = 
Objectives[8]positionX = 1503,121
Objectives[8]positionY = 6333,8
Objectives[8]positionZ = 22,98309
Objectives[8]SetPlayerActor_Use_Player = False
Objectives[8]SetPlayerActor_Player_Controllable = False
Objectives[8]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[8]SetPlayerActor_Use_Actor = True
Objectives[8]SetPlayerActor_RelationshipGroup_Change = False
Objectives[8]SetPlayerActor_RelationshipGroup = Neutral
Objectives[8]SetPlayerActor_Invincible_Change = False
Objectives[8]SetPlayerActor_Invincible = False
Objectives[8]SetPlayerActor_NewTask = True
Objectives[8]Int_Task = 99
Objectives[8]Task_Repeat = False
Objectives[8]Task_Timeout = False
Objectives[8]Task_Guard_Range = 10
Objectives[8]Task_Stay_In_Range = True
Objectives[8]Task_Wander_Range = 10
Objectives[8]Task_Scenario = NONE
Objectives[8]Task_TalkingAnimation = mic_chatter
Objectives[8]Task_Time = 1
Objectives[8]TaskListCount = 2
Objectives[8]Task_List[0]Type = TalkingTask
Objectives[8]Task_List[0]positionX = 1503,121
Objectives[8]Task_List[0]positionY = 6333,8
Objectives[8]Task_List[0]positionZ = 23,48309
Objectives[8]Task_List[0]time = 4
Objectives[8]Task_List[1]Type = GestureAnimationTask
Objectives[8]Task_List[1]positionX = 1503,121
Objectives[8]Task_List[1]positionY = 6333,8
Objectives[8]Task_List[1]positionZ = 23,48309
Objectives[8]Task_List[1]time = 1000
Objectives[8]Task_List[1]animName = gesture_point
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = ~d~Daniel~w~: Are you the one that messaged me?
Objectives[9]Type = Timeout_Objective
Objectives[9]positionX = 1503,121
Objectives[9]positionY = 6333,8
Objectives[9]positionZ = 22,98309
Objectives[9]Timeout_Min = 0
Objectives[9]Timeout_Sec = 4
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Set_Player_Actor_Objective
Objectives[10]Text = 
Objectives[10]positionX = 1505,023
Objectives[10]positionY = 6334,884
Objectives[10]positionZ = 22,96886
Objectives[10]SetPlayerActor_Use_Player = False
Objectives[10]SetPlayerActor_Player_Controllable = False
Objectives[10]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[10]SetPlayerActor_Use_Actor = True
Objectives[10]SetPlayerActor_RelationshipGroup_Change = False
Objectives[10]SetPlayerActor_RelationshipGroup = Neutral
Objectives[10]SetPlayerActor_Invincible_Change = False
Objectives[10]SetPlayerActor_Invincible = False
Objectives[10]SetPlayerActor_NewTask = True
Objectives[10]Int_Task = 99
Objectives[10]Task_Repeat = False
Objectives[10]Task_Timeout = False
Objectives[10]Task_Guard_Range = 10
Objectives[10]Task_Stay_In_Range = True
Objectives[10]Task_Wander_Range = 10
Objectives[10]Task_Scenario = NONE
Objectives[10]Task_TalkingAnimation = mic_chatter
Objectives[10]Task_Time = 1
Objectives[10]TaskListCount = 2
Objectives[10]Task_List[0]Type = TalkingTask
Objectives[10]Task_List[0]positionX = 1504,954
Objectives[10]Task_List[0]positionY = 6334,697
Objectives[10]Task_List[0]positionZ = 23,47593
Objectives[10]Task_List[0]time = 4
Objectives[10]Task_List[1]Type = GestureAnimationTask
Objectives[10]Task_List[1]positionX = 1504,954
Objectives[10]Task_List[1]positionY = 6334,697
Objectives[10]Task_List[1]positionZ = 23,47593
Objectives[10]Task_List[1]time = 1000
Objectives[10]Task_List[1]animName = gesture_you_soft
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = ???: Yes, of course. I wanted to talk with you about that situation with your son.
Objectives[11]Type = Timeout_Objective
Objectives[11]positionX = 1505,035
Objectives[11]positionY = 6334,807
Objectives[11]positionZ = 22,97091
Objectives[11]Timeout_Min = 0
Objectives[11]Timeout_Sec = 4
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Set_Player_Actor_Objective
Objectives[12]Text = 
Objectives[12]positionX = 1507,318
Objectives[12]positionY = 6333,652
Objectives[12]positionZ = 22,93638
Objectives[12]SetPlayerActor_Use_Player = False
Objectives[12]SetPlayerActor_Player_Controllable = False
Objectives[12]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[12]SetPlayerActor_Use_Actor = True
Objectives[12]SetPlayerActor_RelationshipGroup_Change = False
Objectives[12]SetPlayerActor_RelationshipGroup = Neutral
Objectives[12]SetPlayerActor_Invincible_Change = False
Objectives[12]SetPlayerActor_Invincible = False
Objectives[12]SetPlayerActor_NewTask = True
Objectives[12]Int_Task = 99
Objectives[12]Task_Repeat = False
Objectives[12]Task_Timeout = False
Objectives[12]Task_Guard_Range = 10
Objectives[12]Task_Stay_In_Range = True
Objectives[12]Task_Wander_Range = 10
Objectives[12]Task_Scenario = NONE
Objectives[12]Task_TalkingAnimation = mic_chatter
Objectives[12]Task_Time = 1
Objectives[12]TaskListCount = 2
Objectives[12]Task_List[0]Type = TalkingTask
Objectives[12]Task_List[0]positionX = 1507,318
Objectives[12]Task_List[0]positionY = 6333,652
Objectives[12]Task_List[0]positionZ = 23,43638
Objectives[12]Task_List[0]time = 4
Objectives[12]Task_List[1]Type = GestureAnimationTask
Objectives[12]Task_List[1]positionX = 1507,318
Objectives[12]Task_List[1]positionY = 6333,652
Objectives[12]Task_List[1]positionZ = 23,43638
Objectives[12]Task_List[1]time = 1000
Objectives[12]Task_List[1]animName = gesture_hand_left
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = ???: Also, your friend, Wally is it right? Contacted me and asked for help.
Objectives[13]Type = Timeout_Objective
Objectives[13]positionX = 1507,318
Objectives[13]positionY = 6333,652
Objectives[13]positionZ = 22,93638
Objectives[13]Timeout_Min = 0
Objectives[13]Timeout_Sec = 4
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Set_Player_Actor_Objective
Objectives[14]Text = 
Objectives[14]positionX = 1508,51
Objectives[14]positionY = 6331,616
Objectives[14]positionZ = 22,97813
Objectives[14]SetPlayerActor_Use_Player = False
Objectives[14]SetPlayerActor_Player_Controllable = False
Objectives[14]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[14]SetPlayerActor_Use_Actor = True
Objectives[14]SetPlayerActor_RelationshipGroup_Change = False
Objectives[14]SetPlayerActor_RelationshipGroup = Neutral
Objectives[14]SetPlayerActor_Invincible_Change = False
Objectives[14]SetPlayerActor_Invincible = False
Objectives[14]SetPlayerActor_NewTask = True
Objectives[14]Int_Task = 99
Objectives[14]Task_Repeat = False
Objectives[14]Task_Timeout = False
Objectives[14]Task_Guard_Range = 10
Objectives[14]Task_Stay_In_Range = True
Objectives[14]Task_Wander_Range = 10
Objectives[14]Task_Scenario = NONE
Objectives[14]Task_TalkingAnimation = mic_chatter
Objectives[14]Task_Time = 1
Objectives[14]TaskListCount = 2
Objectives[14]Task_List[0]Type = TalkingTask
Objectives[14]Task_List[0]positionX = 1508,387
Objectives[14]Task_List[0]positionY = 6331,805
Objectives[14]Task_List[0]positionZ = 23,47269
Objectives[14]Task_List[0]time = 4
Objectives[14]Task_List[1]Type = GestureAnimationTask
Objectives[14]Task_List[1]positionX = 1508,387
Objectives[14]Task_List[1]positionY = 6331,805
Objectives[14]Task_List[1]positionZ = 23,47269
Objectives[14]Task_List[1]time = 1000
Objectives[14]Task_List[1]animName = gesture_damn
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = ~g~Diana~w~: Also i forgot to introduce my self, i'm Diana.
Objectives[15]Type = Timeout_Objective
Objectives[15]positionX = 1508,387
Objectives[15]positionY = 6331,805
Objectives[15]positionZ = 22,97269
Objectives[15]Timeout_Min = 0
Objectives[15]Timeout_Sec = 4
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Cutscenes_Objective
Objectives[16]Text = 
Objectives[16]positionX = 1501,979
Objectives[16]positionY = 6329,831
Objectives[16]positionZ = 23,88445
Objectives[16]Cutscenes_Time = 0
Objectives[16]Cutscenes_Trans_Time = 0
Objectives[16]Cutscenes_FOV = 45
Objectives[16]Cutscenes_Shake = Hand
Objectives[16]Cutscenes_Amplitude = 0,1
Objectives[16]Cutscenes_FadeOut = False
Objectives[16]Cutscenes_FadeIn = False
Objectives[16]Cutscenes_End = False
Objectives[16]Cutscenes_Point_At_Position = True
Objectives[16]Cutscenes_Point_At_Player = False
Objectives[16]Cutscenes_Point_At_Actor = False
Objectives[16]Cutscenes_Point_At_Vehicle = False
Objectives[16]Cutscenes_Follow_Player = False
Objectives[16]Cutscenes_Follow_Actor = False
Objectives[16]Cutscenes_Follow_Vehicle = False
Objectives[16]Cutscenes_Follow_Distancee = 1
Objectives[16]Cutscenes_Follow_Hieght = 0
Objectives[16]Cutscenes_Follow_Angle = 230
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Set_Player_Actor_Objective
Objectives[17]Text = 
Objectives[17]positionX = 1500,639
Objectives[17]positionY = 6331,72
Objectives[17]positionZ = 23,00048
Objectives[17]SetPlayerActor_Use_Player = False
Objectives[17]SetPlayerActor_Player_Controllable = False
Objectives[17]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[17]SetPlayerActor_Use_Actor = True
Objectives[17]SetPlayerActor_RelationshipGroup_Change = False
Objectives[17]SetPlayerActor_RelationshipGroup = Neutral
Objectives[17]SetPlayerActor_Invincible_Change = False
Objectives[17]SetPlayerActor_Invincible = False
Objectives[17]SetPlayerActor_NewTask = True
Objectives[17]Int_Task = 99
Objectives[17]Task_Repeat = False
Objectives[17]Task_Timeout = False
Objectives[17]Task_Guard_Range = 10
Objectives[17]Task_Stay_In_Range = True
Objectives[17]Task_Wander_Range = 10
Objectives[17]Task_Scenario = NONE
Objectives[17]Task_TalkingAnimation = mic_chatter
Objectives[17]Task_Time = 1
Objectives[17]TaskListCount = 2
Objectives[17]Task_List[0]Type = TalkingTask
Objectives[17]Task_List[0]positionX = 1500,639
Objectives[17]Task_List[0]positionY = 6331,72
Objectives[17]Task_List[0]positionZ = 23,50048
Objectives[17]Task_List[0]time = 4
Objectives[17]Task_List[1]Type = GestureAnimationTask
Objectives[17]Task_List[1]positionX = 1500,639
Objectives[17]Task_List[1]positionY = 6331,72
Objectives[17]Task_List[1]positionZ = 23,50048
Objectives[17]Task_List[1]time = 1000
Objectives[17]Task_List[1]animName = gesture_nod_no_soft
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = ~d~Daniel~w~: Wally... Damn it! I told him not to involve anyone into this!
Objectives[18]Type = Timeout_Objective
Objectives[18]positionX = 1500,639
Objectives[18]positionY = 6331,72
Objectives[18]positionZ = 23,00048
Objectives[18]Timeout_Min = 0
Objectives[18]Timeout_Sec = 4
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Set_Player_Actor_Objective
Objectives[19]Text = 
Objectives[19]positionX = 1501,739
Objectives[19]positionY = 6329,698
Objectives[19]positionZ = 23,07447
Objectives[19]SetPlayerActor_Use_Player = False
Objectives[19]SetPlayerActor_Player_Controllable = False
Objectives[19]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[19]SetPlayerActor_Use_Actor = True
Objectives[19]SetPlayerActor_RelationshipGroup_Change = False
Objectives[19]SetPlayerActor_RelationshipGroup = Neutral
Objectives[19]SetPlayerActor_Invincible_Change = False
Objectives[19]SetPlayerActor_Invincible = False
Objectives[19]SetPlayerActor_NewTask = True
Objectives[19]Int_Task = 99
Objectives[19]Task_Repeat = False
Objectives[19]Task_Timeout = False
Objectives[19]Task_Guard_Range = 10
Objectives[19]Task_Stay_In_Range = True
Objectives[19]Task_Wander_Range = 10
Objectives[19]Task_Scenario = NONE
Objectives[19]Task_TalkingAnimation = mic_chatter
Objectives[19]Task_Time = 1
Objectives[19]TaskListCount = 2
Objectives[19]Task_List[0]Type = TalkingTask
Objectives[19]Task_List[0]positionX = 1501,249
Objectives[19]Task_List[0]positionY = 6329,854
Objectives[19]Task_List[0]positionZ = 23,57505
Objectives[19]Task_List[0]time = 4
Objectives[19]Task_List[1]Type = GestureAnimationTask
Objectives[19]Task_List[1]positionX = 1501,249
Objectives[19]Task_List[1]positionY = 6329,854
Objectives[19]Task_List[1]positionZ = 23,57505
Objectives[19]Task_List[1]time = 1000
Objectives[19]Task_List[1]animName = gesture_you_soft
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Text = ~d~Daniel~w~: You should leave, i don't want anyone to die because of this.
Objectives[20]Type = Timeout_Objective
Objectives[20]positionX = 1501,486
Objectives[20]positionY = 6329,774
Objectives[20]positionZ = 23,0754
Objectives[20]Timeout_Min = 0
Objectives[20]Timeout_Sec = 4
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Set_Player_Actor_Objective
Objectives[21]Text = 
Objectives[21]positionX = 1503,259
Objectives[21]positionY = 6328,263
Objectives[21]positionZ = 23,07973
Objectives[21]SetPlayerActor_Use_Player = False
Objectives[21]SetPlayerActor_Player_Controllable = False
Objectives[21]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[21]SetPlayerActor_Use_Actor = True
Objectives[21]SetPlayerActor_RelationshipGroup_Change = False
Objectives[21]SetPlayerActor_RelationshipGroup = Neutral
Objectives[21]SetPlayerActor_Invincible_Change = False
Objectives[21]SetPlayerActor_Invincible = False
Objectives[21]SetPlayerActor_NewTask = True
Objectives[21]Int_Task = 99
Objectives[21]Task_Repeat = False
Objectives[21]Task_Timeout = False
Objectives[21]Task_Guard_Range = 10
Objectives[21]Task_Stay_In_Range = True
Objectives[21]Task_Wander_Range = 10
Objectives[21]Task_Scenario = NONE
Objectives[21]Task_TalkingAnimation = mic_chatter
Objectives[21]Task_Time = 1
Objectives[21]TaskListCount = 2
Objectives[21]Task_List[0]Type = TalkingTask
Objectives[21]Task_List[0]positionX = 1503,259
Objectives[21]Task_List[0]positionY = 6328,263
Objectives[21]Task_List[0]positionZ = 23,57973
Objectives[21]Task_List[0]time = 4
Objectives[21]Task_List[1]Type = GestureAnimationTask
Objectives[21]Task_List[1]positionX = 1503,259
Objectives[21]Task_List[1]positionY = 6328,263
Objectives[21]Task_List[1]positionZ = 23,57973
Objectives[21]Task_List[1]time = 1000
Objectives[21]Task_List[1]animName = gesture_nod_no_hard
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Text = ~g~Diana~w~: Daniel my dear, i'm here to help. You need help with this situation.
Objectives[22]Type = Timeout_Objective
Objectives[22]positionX = 1503,259
Objectives[22]positionY = 6328,263
Objectives[22]positionZ = 23,07973
Objectives[22]Timeout_Min = 0
Objectives[22]Timeout_Sec = 4
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Set_Player_Actor_Objective
Objectives[23]Text = 
Objectives[23]positionX = 1505,853
Objectives[23]positionY = 6326,91
Objectives[23]positionZ = 23,0825
Objectives[23]SetPlayerActor_Use_Player = False
Objectives[23]SetPlayerActor_Player_Controllable = False
Objectives[23]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[23]SetPlayerActor_Use_Actor = True
Objectives[23]SetPlayerActor_RelationshipGroup_Change = False
Objectives[23]SetPlayerActor_RelationshipGroup = Neutral
Objectives[23]SetPlayerActor_Invincible_Change = False
Objectives[23]SetPlayerActor_Invincible = False
Objectives[23]SetPlayerActor_NewTask = True
Objectives[23]Int_Task = 99
Objectives[23]Task_Repeat = False
Objectives[23]Task_Timeout = False
Objectives[23]Task_Guard_Range = 10
Objectives[23]Task_Stay_In_Range = True
Objectives[23]Task_Wander_Range = 10
Objectives[23]Task_Scenario = NONE
Objectives[23]Task_TalkingAnimation = mic_chatter
Objectives[23]Task_Time = 1
Objectives[23]TaskListCount = 2
Objectives[23]Task_List[0]Type = TalkingTask
Objectives[23]Task_List[0]positionX = 1505,853
Objectives[23]Task_List[0]positionY = 6326,91
Objectives[23]Task_List[0]positionZ = 23,5825
Objectives[23]Task_List[0]time = 4
Objectives[23]Task_List[1]Type = GestureAnimationTask
Objectives[23]Task_List[1]positionX = 1505,853
Objectives[23]Task_List[1]positionY = 6326,91
Objectives[23]Task_List[1]positionZ = 23,5825
Objectives[23]Task_List[1]time = 1000
Objectives[23]Task_List[1]animName = gesture_displeased
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Text = ~g~Diana~w~: You can't deal with this alone.
Objectives[24]Type = Timeout_Objective
Objectives[24]positionX = 1505,853
Objectives[24]positionY = 6326,91
Objectives[24]positionZ = 23,0825
Objectives[24]Timeout_Min = 0
Objectives[24]Timeout_Sec = 4
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Cutscenes_Objective
Objectives[25]Text = 
Objectives[25]positionX = 1504,121
Objectives[25]positionY = 6328,593
Objectives[25]positionZ = 23,88966
Objectives[25]Cutscenes_Time = 0
Objectives[25]Cutscenes_Trans_Time = 0
Objectives[25]Cutscenes_FOV = 40
Objectives[25]Cutscenes_Shake = Hand
Objectives[25]Cutscenes_Amplitude = 0,1
Objectives[25]Cutscenes_FadeOut = False
Objectives[25]Cutscenes_FadeIn = False
Objectives[25]Cutscenes_End = False
Objectives[25]Cutscenes_Point_At_Position = True
Objectives[25]Cutscenes_Point_At_Player = False
Objectives[25]Cutscenes_Point_At_Actor = False
Objectives[25]Cutscenes_Point_At_Vehicle = False
Objectives[25]Cutscenes_Follow_Player = False
Objectives[25]Cutscenes_Follow_Actor = False
Objectives[25]Cutscenes_Follow_Vehicle = False
Objectives[25]Cutscenes_Follow_Distancee = 0,1
Objectives[25]Cutscenes_Follow_Hieght = 0
Objectives[25]Cutscenes_Follow_Angle = 175
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Type = Set_Player_Actor_Objective
Objectives[26]Text = 
Objectives[26]positionX = 1499,855
Objectives[26]positionY = 6328,467
Objectives[26]positionZ = 23,04409
Objectives[26]SetPlayerActor_Use_Player = False
Objectives[26]SetPlayerActor_Player_Controllable = False
Objectives[26]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[26]SetPlayerActor_Use_Actor = True
Objectives[26]SetPlayerActor_RelationshipGroup_Change = False
Objectives[26]SetPlayerActor_RelationshipGroup = Neutral
Objectives[26]SetPlayerActor_Invincible_Change = False
Objectives[26]SetPlayerActor_Invincible = False
Objectives[26]SetPlayerActor_NewTask = True
Objectives[26]Int_Task = 99
Objectives[26]Task_Repeat = False
Objectives[26]Task_Timeout = False
Objectives[26]Task_Guard_Range = 10
Objectives[26]Task_Stay_In_Range = True
Objectives[26]Task_Wander_Range = 10
Objectives[26]Task_Scenario = NONE
Objectives[26]Task_TalkingAnimation = mic_chatter
Objectives[26]Task_Time = 1
Objectives[26]TaskListCount = 2
Objectives[26]Task_List[0]Type = TalkingTask
Objectives[26]Task_List[0]positionX = 1499,943
Objectives[26]Task_List[0]positionY = 6328,639
Objectives[26]Task_List[0]positionZ = 23,54838
Objectives[26]Task_List[0]time = 4
Objectives[26]Task_List[1]Type = GestureAnimationTask
Objectives[26]Task_List[1]positionX = 1499,943
Objectives[26]Task_List[1]positionY = 6328,639
Objectives[26]Task_List[1]positionZ = 23,54838
Objectives[26]Task_List[1]time = 1000
Objectives[26]Task_List[1]animName = gesture_bring_it_on
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Text = ~d~Daniel~w~: And how do you even want to help me huh?
Objectives[27]Type = Timeout_Objective
Objectives[27]positionX = 1499,479
Objectives[27]positionY = 6328,271
Objectives[27]positionZ = 23,01753
Objectives[27]Timeout_Min = 0
Objectives[27]Timeout_Sec = 4
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Type = Set_Player_Actor_Objective
Objectives[28]Text = 
Objectives[28]positionX = 1501,158
Objectives[28]positionY = 6326,315
Objectives[28]positionZ = 23,0825
Objectives[28]SetPlayerActor_Use_Player = False
Objectives[28]SetPlayerActor_Player_Controllable = False
Objectives[28]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[28]SetPlayerActor_Use_Actor = True
Objectives[28]SetPlayerActor_RelationshipGroup_Change = False
Objectives[28]SetPlayerActor_RelationshipGroup = Neutral
Objectives[28]SetPlayerActor_Invincible_Change = False
Objectives[28]SetPlayerActor_Invincible = False
Objectives[28]SetPlayerActor_NewTask = True
Objectives[28]Int_Task = 99
Objectives[28]Task_Repeat = False
Objectives[28]Task_Timeout = False
Objectives[28]Task_Guard_Range = 10
Objectives[28]Task_Stay_In_Range = True
Objectives[28]Task_Wander_Range = 10
Objectives[28]Task_Scenario = NONE
Objectives[28]Task_TalkingAnimation = mic_chatter
Objectives[28]Task_Time = 1
Objectives[28]TaskListCount = 2
Objectives[28]Task_List[0]Type = TalkingTask
Objectives[28]Task_List[0]positionX = 1501,158
Objectives[28]Task_List[0]positionY = 6326,315
Objectives[28]Task_List[0]positionZ = 23,5825
Objectives[28]Task_List[0]time = 4
Objectives[28]Task_List[1]Type = GestureAnimationTask
Objectives[28]Task_List[1]positionX = 1501,158
Objectives[28]Task_List[1]positionY = 6326,315
Objectives[28]Task_List[1]positionZ = 23,5825
Objectives[28]Task_List[1]time = 1000
Objectives[28]Task_List[1]animName = gesture_easy_now
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Text = ~g~Diana~w~: I'll explain everything to you on the way.
Objectives[29]Type = Timeout_Objective
Objectives[29]positionX = 1501,158
Objectives[29]positionY = 6326,315
Objectives[29]positionZ = 23,0825
Objectives[29]Timeout_Min = 0
Objectives[29]Timeout_Sec = 4
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Type = Set_Player_Actor_Objective
Objectives[30]Text = 
Objectives[30]positionX = 1497,517
Objectives[30]positionY = 6330,196
Objectives[30]positionZ = 22,81715
Objectives[30]SetPlayerActor_Use_Player = True
Objectives[30]SetPlayerActor_Player_Controllable = True
Objectives[30]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[30]SetPlayerActor_Use_Actor = False
Objectives[30]SetPlayerActor_RelationshipGroup_Change = False
Objectives[30]SetPlayerActor_RelationshipGroup = Neutral
Objectives[30]SetPlayerActor_Invincible_Change = False
Objectives[30]SetPlayerActor_Invincible = False
Objectives[30]SetPlayerActor_NewTask = False
Objectives[30]Int_Task = 0
Objectives[30]Task_Repeat = False
Objectives[30]Task_Timeout = False
Objectives[30]Task_Guard_Range = 10
Objectives[30]Task_Stay_In_Range = True
Objectives[30]Task_Wander_Range = 10
Objectives[30]Task_Scenario = NONE
Objectives[30]Task_TalkingAnimation = mic_chatter
Objectives[30]Task_Time = 1
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Type = Cutscenes_Objective
Objectives[31]Text = 
Objectives[31]positionX = 1497,517
Objectives[31]positionY = 6330,196
Objectives[31]positionZ = 23,62965
Objectives[31]Cutscenes_Time = 0
Objectives[31]Cutscenes_Trans_Time = 0
Objectives[31]Cutscenes_FOV = 30
Objectives[31]Cutscenes_Shake = Hand
Objectives[31]Cutscenes_Amplitude = 0
Objectives[31]Cutscenes_FadeOut = False
Objectives[31]Cutscenes_FadeIn = False
Objectives[31]Cutscenes_End = True
Objectives[31]Cutscenes_Point_At_Position = False
Objectives[31]Cutscenes_Point_At_Player = False
Objectives[31]Cutscenes_Point_At_Actor = False
Objectives[31]Cutscenes_Point_At_Vehicle = False
Objectives[31]Cutscenes_Follow_Player = False
Objectives[31]Cutscenes_Follow_Actor = False
Objectives[31]Cutscenes_Follow_Vehicle = False
Objectives[31]Cutscenes_Follow_Distancee = 10
Objectives[31]Cutscenes_Follow_Hieght = 1
Objectives[31]Cutscenes_Follow_Angle = 0
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Type = Teleport_Objective
Objectives[32]Text = 
Objectives[32]positionX = 1502,792
Objectives[32]positionY = 6332,648
Objectives[32]positionZ = 23,00278
Objectives[32]ObjectiveRotation = 175
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Type = Set_Player_Actor_Objective
Objectives[33]Text = 
Objectives[33]positionX = 1504,86
Objectives[33]positionY = 6324,932
Objectives[33]positionZ = 23,17538
Objectives[33]SetPlayerActor_Use_Player = False
Objectives[33]SetPlayerActor_Player_Controllable = True
Objectives[33]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[33]SetPlayerActor_Use_Actor = True
Objectives[33]SetPlayerActor_RelationshipGroup_Change = True
Objectives[33]SetPlayerActor_RelationshipGroup = Companion
Objectives[33]SetPlayerActor_Invincible_Change = False
Objectives[33]SetPlayerActor_Invincible = False
Objectives[33]SetPlayerActor_NewTask = False
Objectives[33]Int_Task = 0
Objectives[33]Task_Repeat = False
Objectives[33]Task_Timeout = False
Objectives[33]Task_Guard_Range = 10
Objectives[33]Task_Stay_In_Range = True
Objectives[33]Task_Wander_Range = 10
Objectives[33]Task_Scenario = NONE
Objectives[33]Task_TalkingAnimation = mic_chatter
Objectives[33]Task_Time = 1
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Text = ~g~Diana~w~: We will use my car, get in you drive.
Objectives[34]FaildText = 
Objectives[34]Type = Enter_Vehicle
Objectives[34]positionX = 1502,946
Objectives[34]positionY = 6328,006
Objectives[34]positionZ = 23,08171
Objectives[34]EnterVehicle_AsPassenger = False
Objectives[34]EnterVehicle_CanExit = True
Objectives[34]EnterVehicle_SetIsWanted = False
Objectives[34]EnterVehicle_SeatIndex = 0
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Text = ~d~Daniel~w~: Explain it then.
Objectives[35]Type = Timeout_Objective
Objectives[35]positionX = 1503,353
Objectives[35]positionY = 6341,649
Objectives[35]positionZ = 23,02642
Objectives[35]Timeout_Min = 0
Objectives[35]Timeout_Sec = 3
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Text = ~g~Diana~w~: People you're dealing with are the local mafia.
Objectives[36]Type = Timeout_Objective
Objectives[36]positionX = 1505,902
Objectives[36]positionY = 6340,939
Objectives[36]positionZ = 23,04299
Objectives[36]Timeout_Min = 0
Objectives[36]Timeout_Sec = 4
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Text = ~g~Diana~w~: Dangerous human beings. I will help you to bail out your son.
Objectives[37]Type = Timeout_Objective
Objectives[37]positionX = 1508,238
Objectives[37]positionY = 6340,086
Objectives[37]positionZ = 22,98225
Objectives[37]Timeout_Min = 0
Objectives[37]Timeout_Sec = 5
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Text = ~g~Diana~w~: It will be a hard thing to do, we will need guns.
Objectives[38]Type = Timeout_Objective
Objectives[38]positionX = 1506,327
Objectives[38]positionY = 6338,966
Objectives[38]positionZ = 22,92792
Objectives[38]Timeout_Min = 0
Objectives[38]Timeout_Sec = 4
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Text = ~g~Diana~w~: I heard you have some experience with them.
Objectives[39]Type = Timeout_Objective
Objectives[39]positionX = 1504,167
Objectives[39]positionY = 6339,615
Objectives[39]positionZ = 22,94269
Objectives[39]Timeout_Min = 0
Objectives[39]Timeout_Sec = 4
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Text = ~d~Daniel~w~: Unfortunetly, yes. The mafia made me kill people.
Objectives[40]Type = Timeout_Objective
Objectives[40]positionX = 1501,761
Objectives[40]positionY = 6338,69
Objectives[40]positionZ = 22,95059
Objectives[40]Timeout_Min = 0
Objectives[40]Timeout_Sec = 5
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Text = ~g~Diana~w~: Alright, i will get the guns later. Here's the plan. We're going to Paleto bay to spy on them.
Objectives[41]Type = Timeout_Objective
Objectives[41]positionX = 1508,662
Objectives[41]positionY = 6337,007
Objectives[41]positionZ = 22,87039
Objectives[41]Timeout_Min = 0
Objectives[41]Timeout_Sec = 5
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Text = ~g~Diana~w~: I know where their hideout is. It'll be on your GPS in a minute, but after the spying we will attack and get your son.
Objectives[42]Type = Timeout_Objective
Objectives[42]positionX = 1511,473
Objectives[42]positionY = 6338,327
Objectives[42]positionZ = 22,94885
Objectives[42]Timeout_Min = 0
Objectives[42]Timeout_Sec = 5
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Text = ~d~Daniel~w~: Alright, i understand, but how will we do it?
Objectives[43]Type = Timeout_Objective
Objectives[43]positionX = 1511,518
Objectives[43]positionY = 6341,095
Objectives[43]positionZ = 23,06166
Objectives[43]Timeout_Min = 0
Objectives[43]Timeout_Sec = 4
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Text = ~g~Diana~w~: That's easy, we'll do it when they call for you to go to their base. I'll take few guys with me for help.
Objectives[44]Type = Timeout_Objective
Objectives[44]positionX = 1514,037
Objectives[44]positionY = 6343,79
Objectives[44]positionZ = 23,14973
Objectives[44]Timeout_Min = 0
Objectives[44]Timeout_Sec = 5
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Text = ~g~Diana~w~: Now let's drive, we don't have much time before they get back to the spot.
Objectives[45]Type = Timeout_Objective
Objectives[45]positionX = 1513,008
Objectives[45]positionY = 6347,378
Objectives[45]positionZ = 22,79259
Objectives[45]Timeout_Min = 0
Objectives[45]Timeout_Sec = 4
Objectives[45]mission_ActorsCount = 1
Objectives[45]mission_Actors[0]Survive_Number = 0
Objectives[45]mission_Actors[0]Failed_Text = 
Objectives[45]mission_Actors[0]Remove_After = 0
Objectives[45]mission_Actors[0]positionX = -45,25387
Objectives[45]mission_Actors[0]positionY = 6298,188
Objectives[45]mission_Actors[0]positionZ = 31,47341
Objectives[45]mission_Actors[0]Heading = 59,99992
Objectives[45]mission_Actors[0]String_Name = a_m_y_hasjew_01
Objectives[45]mission_Actors[0]Relationship_Group = Neutral
Objectives[45]mission_Actors[0]AddBlip = False
Objectives[45]mission_Actors[0]ShowCone = False
Objectives[45]mission_Actors[0]Invincible = False
Objectives[45]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[0]AlwaysFight = True
Objectives[45]mission_Actors[0]Seeing_Range = 30
Objectives[45]mission_Actors[0]Hearing_Range = 30
Objectives[45]mission_Actors[0]CombatMovement = Offensive
Objectives[45]mission_Actors[0]weapon = Unarmed
Objectives[45]mission_Actors[0]Variation = Custom
Objectives[45]mission_Actors[0]Task = 99
Objectives[45]mission_Actors[0]Task_Guard_Range = 5
Objectives[45]mission_Actors[0]Task_Stay_In_Range = True
Objectives[45]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[0]Task_Scenario = NONE
Objectives[45]mission_Actors[0]Task_List_Count = 1
Objectives[45]mission_Actors[0]Task_Repeat = False
Objectives[45]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[45]mission_Actors[0]Task_List[0]PositionX = -45,25278
Objectives[45]mission_Actors[0]Task_List[0]PositionY = 6299,124
Objectives[45]mission_Actors[0]Task_List[0]PositionZ = 31,02625
Objectives[45]mission_Actors[0]Task_List[0]Speed = 1
Objectives[45]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[45]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[45]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[45]mission_Actors[0]COMPONENT_FACE_TEXTURE = 1
Objectives[45]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[45]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[45]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[45]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[45]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[45]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[45]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[45]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[45]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[45]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[45]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[45]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[45]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[45]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[45]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[45]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[45]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[45]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[45]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[45]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[45]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[45]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[45]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[45]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[45]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[45]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[45]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[45]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[45]mission_Vehicles = 1
Objectives[45]mission_Vehicles[0]positionX = -44,54013
Objectives[45]mission_Vehicles[0]positionY = 6300,076
Objectives[45]mission_Vehicles[0]positionZ = 31,01181
Objectives[45]mission_Vehicles[0]Heading = 49,93981
Objectives[45]mission_Vehicles[0]Name = Windsor Drop
Objectives[45]mission_Vehicles[0]Model = windsor2
Objectives[45]mission_Vehicles[0]PrimaryColor = MetaillicVDarkBlue
Objectives[45]mission_Vehicles[0]SecondaryColor = MetaillicVDarkBlue
Objectives[45]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[45]mission_Vehicles[0]HasPearlescent = False
Objectives[45]mission_Vehicles[0]Livery = 0
Objectives[45]mission_Vehicles[0]DirtLevel = 0
Objectives[45]mission_Vehicles[0]LockedForPlayer = False
Objectives[45]mission_Vehicles[0]Locked = False
Objectives[45]mission_Vehicles[0]Alarm = False
Objectives[45]mission_Vehicles[0]HotWired = False
Objectives[45]mission_Vehicles[0]Invincible = False
Objectives[45]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[45]mission_Vehicles[0]Remove_After = 0
Objectives[45]mission_Vehicles[0]Survive_Number = 0
Objectives[45]mission_Vehicles[0]Failed_Text = 
Objectives[45]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[45]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 45
Objectives[45]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[45]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Text = Drive to ~y~Paleto bay~w~.
Objectives[46]Text2 = 
Objectives[46]Text3 = 
Objectives[46]Failed_Text = 
Objectives[46]Type = Checkpoint
Objectives[46]Checkpoint_Type = 45
Objectives[46]Reserved = 1
Objectives[46]ColorR = 255
Objectives[46]ColorG = 255
Objectives[46]ColorB = 0
Objectives[46]ColorA = 255
Objectives[46]IconColorR = 255
Objectives[46]IconColorG = 255
Objectives[46]IconColorB = 0
Objectives[46]IconColorA = 255
Objectives[46]positionX = -82,88105
Objectives[46]positionY = 6309,379
Objectives[46]positionZ = 30,33163
Objectives[46]Heading = 490
Objectives[46]Diameter = 2
Objectives[46]minimum_hight = 2
Objectives[46]maximum_hight = 10
Objectives[46]TriggerDistance = 1
Objectives[46]PlaySound = False
Objectives[46]LoseWanted = False
Objectives[46]Stop_Vehicle = False
Objectives[46]DeliverVehicleOnly = False
Objectives[46]DeliverTrailor = False
Objectives[46]DeliverTowTruck = False
Objectives[46]DeliverVehicleCargobob = False
Objectives[46]DeliverPropCargobob = False
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Type = Hint_Objective
Objectives[47]Text = ~g~Diana~w~: Here it is, there's few cars here and there but no one will be guarding it right now.
Objectives[47]positionX = -77,06523
Objectives[47]positionY = 6300,152
Objectives[47]positionZ = 33,16653
Objectives[47]Hint_Time = 5
Objectives[47]Hint_FOV = 30
Objectives[47]Hint_Use_Position = True
Objectives[47]Hint_Use_Player = False
Objectives[47]Hint_Use_Actor = False
Objectives[47]Hint_Use_Vehicle = False
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Text = ~g~Diana~w~: Me and my boys won't get in through the front. Drive around it so we can find something.
Objectives[48]Type = Timeout_Objective
Objectives[48]positionX = -61,07414
Objectives[48]positionY = 6303,544
Objectives[48]positionZ = 30,33352
Objectives[48]Timeout_Min = 0
Objectives[48]Timeout_Sec = 4
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 0

Objectives[49]Text = Drive around the ~y~spot~w~.
Objectives[49]Text2 = 
Objectives[49]Text3 = 
Objectives[49]Failed_Text = 
Objectives[49]Type = Checkpoint
Objectives[49]Checkpoint_Type = 45
Objectives[49]Reserved = 1
Objectives[49]ColorR = 255
Objectives[49]ColorG = 255
Objectives[49]ColorB = 0
Objectives[49]ColorA = 255
Objectives[49]IconColorR = 255
Objectives[49]IconColorG = 255
Objectives[49]IconColorB = 0
Objectives[49]IconColorA = 255
Objectives[49]positionX = -17,95262
Objectives[49]positionY = 6273,471
Objectives[49]positionZ = 30,20397
Objectives[49]Heading = 1295
Objectives[49]Diameter = 2
Objectives[49]minimum_hight = 2
Objectives[49]maximum_hight = 10
Objectives[49]TriggerDistance = 1
Objectives[49]PlaySound = False
Objectives[49]LoseWanted = False
Objectives[49]Stop_Vehicle = False
Objectives[49]DeliverVehicleOnly = False
Objectives[49]DeliverTrailor = False
Objectives[49]DeliverTowTruck = False
Objectives[49]DeliverVehicleCargobob = False
Objectives[49]DeliverPropCargobob = False
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Type = Hint_Objective
Objectives[50]Text = ~g~Diana~w~: Won't do much from this side.
Objectives[50]positionX = -21,88352
Objectives[50]positionY = 6269,787
Objectives[50]positionZ = 36,39193
Objectives[50]Hint_Time = 5
Objectives[50]Hint_FOV = 30
Objectives[50]Hint_Use_Position = True
Objectives[50]Hint_Use_Player = False
Objectives[50]Hint_Use_Actor = False
Objectives[50]Hint_Use_Vehicle = False
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 0

Objectives[51]Text = ~g~Diana~w~: Go on the tracks behind the base.
Objectives[51]Type = Timeout_Objective
Objectives[51]positionX = -50,04247
Objectives[51]positionY = 6218,91
Objectives[51]positionZ = 30,37952
Objectives[51]Timeout_Min = 0
Objectives[51]Timeout_Sec = 5
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 0

Objectives[52]Text = Drive around the ~y~spot~w~.
Objectives[52]Text2 = 
Objectives[52]Text3 = 
Objectives[52]Failed_Text = 
Objectives[52]Type = Checkpoint
Objectives[52]Checkpoint_Type = 45
Objectives[52]Reserved = 1
Objectives[52]ColorR = 255
Objectives[52]ColorG = 255
Objectives[52]ColorB = 0
Objectives[52]ColorA = 255
Objectives[52]IconColorR = 255
Objectives[52]IconColorG = 255
Objectives[52]IconColorB = 0
Objectives[52]IconColorA = 255
Objectives[52]positionX = -46,90822
Objectives[52]positionY = 6218,938
Objectives[52]positionZ = 30,0003
Objectives[52]Heading = 1240
Objectives[52]Diameter = 2
Objectives[52]minimum_hight = 2
Objectives[52]maximum_hight = 10
Objectives[52]TriggerDistance = 1
Objectives[52]PlaySound = False
Objectives[52]LoseWanted = False
Objectives[52]Stop_Vehicle = False
Objectives[52]DeliverVehicleOnly = False
Objectives[52]DeliverTrailor = False
Objectives[52]DeliverTowTruck = False
Objectives[52]DeliverVehicleCargobob = False
Objectives[52]DeliverPropCargobob = False
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 0

Objectives[53]Type = Hint_Objective
Objectives[53]Text = ~g~Diana~w~: We might get in through here.
Objectives[53]positionX = -55,05158
Objectives[53]positionY = 6217,951
Objectives[53]positionZ = 31,5408
Objectives[53]Hint_Time = 5
Objectives[53]Hint_FOV = 30
Objectives[53]Hint_Use_Position = True
Objectives[53]Hint_Use_Player = False
Objectives[53]Hint_Use_Actor = False
Objectives[53]Hint_Use_Vehicle = False
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 0

Objectives[54]Text = ~g~Diana~w~: I don't think we'll get more out of this.
Objectives[54]Type = Timeout_Objective
Objectives[54]positionX = -51,86377
Objectives[54]positionY = 6216,188
Objectives[54]positionZ = 30,33322
Objectives[54]Timeout_Min = 0
Objectives[54]Timeout_Sec = 4
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 0

Objectives[55]Text = ~g~Diana~w~: Drive us back to your home.
Objectives[55]Type = Timeout_Objective
Objectives[55]positionX = -54,96371
Objectives[55]positionY = 6213,566
Objectives[55]positionZ = 30,23199
Objectives[55]Timeout_Min = 0
Objectives[55]Timeout_Sec = 4
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 0

Objectives[56]Text = Drive back to your ~y~house~w~.
Objectives[56]Text2 = 
Objectives[56]Text3 = 
Objectives[56]Failed_Text = 
Objectives[56]Type = Checkpoint
Objectives[56]Checkpoint_Type = 45
Objectives[56]Reserved = 1
Objectives[56]ColorR = 255
Objectives[56]ColorG = 255
Objectives[56]ColorB = 0
Objectives[56]ColorA = 255
Objectives[56]IconColorR = 255
Objectives[56]IconColorG = 255
Objectives[56]IconColorB = 0
Objectives[56]IconColorA = 255
Objectives[56]positionX = 1477,143
Objectives[56]positionY = 6377,707
Objectives[56]positionZ = 22,2606
Objectives[56]Heading = 1235
Objectives[56]Diameter = 2
Objectives[56]minimum_hight = 2
Objectives[56]maximum_hight = 10
Objectives[56]TriggerDistance = 1
Objectives[56]PlaySound = False
Objectives[56]LoseWanted = False
Objectives[56]Stop_Vehicle = False
Objectives[56]DeliverVehicleOnly = False
Objectives[56]DeliverTrailor = False
Objectives[56]DeliverTowTruck = False
Objectives[56]DeliverVehicleCargobob = False
Objectives[56]DeliverPropCargobob = False
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 0

Objectives[57]Text = ~d~Daniel~w~: Well, i may sound crazy but i think i saw the same car and a guy here and next to their base...
Objectives[57]Type = Timeout_Objective
Objectives[57]positionX = 1475,616
Objectives[57]positionY = 6377,586
Objectives[57]positionZ = 22,34411
Objectives[57]Timeout_Min = 0
Objectives[57]Timeout_Sec = 4
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 0

Objectives[58]Text = ~g~Diana~w~: Weird, but maybe let's not question it. Maybe it's someone that's you know mentally unstable.
Objectives[58]Type = Timeout_Objective
Objectives[58]positionX = 1475,203
Objectives[58]positionY = 6380,427
Objectives[58]positionZ = 22,3621
Objectives[58]Timeout_Min = 0
Objectives[58]Timeout_Sec = 4
Objectives[58]mission_ActorsCount = 0
Objectives[58]mission_Vehicles = 0
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 0
Objectives[58]ObjectiveMessages = 0

Objectives[59]Text = ~d~Daniel~w~: Alright....
Objectives[59]Type = Timeout_Objective
Objectives[59]positionX = 1476,519
Objectives[59]positionY = 6383,139
Objectives[59]positionZ = 22,27859
Objectives[59]Timeout_Min = 0
Objectives[59]Timeout_Sec = 3
Objectives[59]mission_ActorsCount = 0
Objectives[59]mission_Vehicles = 0
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 0

Objectives[60]Text = ~g~Diana~w~: Contact me later, now go back to your house.
Objectives[60]Type = Timeout_Objective
Objectives[60]positionX = 1510,118
Objectives[60]positionY = 6351,791
Objectives[60]positionZ = 22,4224
Objectives[60]Timeout_Min = 0
Objectives[60]Timeout_Sec = 4
Objectives[60]mission_ActorsCount = 0
Objectives[60]mission_Vehicles = 0
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 0

